Classical cooperative game theory assumes that the worth of a coalition is determined solely by the \emph{set} of agents involved. In practice, however, the worth may also depend on the \emph{order} in which agents arrive. For example, if a highly skilled individual, rather than a less skilled one, leads the development of a company, the resulting market value may be significantly higher. Motivated by such scenarios, we introduce \emph{temporal cooperative games}, where the worth of a set of agents depends on their order of arrival. Here, the worth function $v$ becomes a function of a sequence of agents $\pi$, rather than just the set $S$ of agents. This shift requires a fundamental rethinking of the desired axioms from the classical setting.
A key property in this temporal framework is the \emph{incentive for optimal arrival} (I4OA), which encourages agents to join in the order that maximizes total worth. Alongside this, we define two additional natural properties: \emph{online individual rationality} (OIR), which incentivizes earlier agents to invite additional agents, and \emph{sequential efficiency} (S-EFF), which requires that the total worth for any sequence is fully distributed among its agents. We identify a class of reward-sharing mechanisms uniquely characterized by these three properties. The celebrated Shapley value does not directly apply here, as the worth function is no longer defined on coalitions. We construct natural analogs of the Shapley value in two variants: the \emph{sequential} world, where rewards are defined for each sequence-player pair, and the \emph{extended} world, where rewards are defined for each player alone. In the sequential world, we show that \emph{symmetry} follows from \emph{efficiency}, \emph{additivity}, and \emph{additivity}; these three properties uniquely determine the Shapley analogs in both worlds. Crucially, this class of mechanisms is disjoint from those satisfying the properties I4OA, OIR, and S-EFF. The conflict persists even for the restricted classes of \emph{convex} and \emph{simple} temporal cooperative games.
Our results thus reveal a fundamental tension: when players arrive sequentially, reward-sharing mechanisms that satisfy desirable temporal properties must differ in nature from Shapley value analogs.
[Joint work with Ashwin Goyal and Drashthi Doshi]